Hello, World! 👋
My name is Angela and I am a computer science student at the University of Pennsylvania 🎓. I am passionate about building impactful technologies, and I hope to leverage my new CS skills to create innovative products. I fell in love with the technology industry when I accidentally stumbled into it a few years ago working as a Technical Program Manager at a start-up. This summer, I have the pleasure of interning with Amazon Web Services as a Sr. Technical Product Manager working closely with AI/ML.
This page showcases a little piece of who I am and what I've been working on. Below is a table of contents of what you can expect to find in this space:
- About - a little about me
- Projects - portfolio of my recent and current projects
- Resume - a copy of my resume!
- Contact me - contact information and ways to keep in touch
HappiDo.
HappiDo. is a gamified solution designed to motivate and incentivize good habits, allowing parents to assign tasks to children and monitor their progress and completion. Points will be accumulated as tasks are completed, which can be redeemed for rewards. The goal is to provide parents a powerful positive reinforcement tool to help their children create good habits and healthy routines.
This project was a part of the SPARC summer competition at the University of Pennsylvania. I worked with two other partners on this effort and we were one of the top ten finalists in this competition 🏆.
CLI Games
I've built out a number of command line games via Python and Java from my Computer Science courses at the University of Pennsylvania. Some of my favorite games include: Tower Blaster (using Python), Battleship (using Java), and Hangman Regular and Hangman Evil (using Java). My github repositories for these projects are set to private due to requirements from the University.
Tower Blaster consisted of a special computer player algorithm I developed. Hangman Evil consisted of more complicated logic around where the chosen word is changed as the player guesses throughout the game 🎮.